AI Insights · Timothy · October 2023
Top 5 PVP Games Performance on Unified Platform in Israel Q3 2023
Discover the performance trends of the top 5 PVP games in Israel during Q3 2023, highlighting weekly downloads, revenue, and active users.
In Q3 2023, the performance of the top 5 PVP games in Israel on the unified platform showed diverse trends in weekly downloads, revenue, and active users. Here is a detailed breakdown of each game's performance based on data from Sensor Tower.
Coin Master from Moon Active experienced stable weekly revenue, peaking at around $206K in the last week of August. Weekly downloads fluctuated, beginning at approximately 4.4K in late June, then declining to around 2.9K by late September. The game maintained a consistent number of weekly active users, starting at roughly 44.5K and ending the quarter at about 39.1K.
PUBG MOBILE published by Tencent Mobile International Limited saw a notable peak in weekly revenue, reaching $201K in early August. Weekly downloads were steady, with a peak of around 11.5K in mid-July and a slight dip to 8.2K by the end of September. The game had a high number of weekly active users, starting at about 330K and seeing a decline to approximately 269K by the end of the quarter.
Roblox by Roblox Corporation showed an upward trend in weekly revenue, reaching nearly $94K by the end of September. Weekly downloads were strong, peaking at about 16.1K in mid-September. Throughout the quarter, the game had a steady number of weekly active users, starting at around 378K and ending at approximately 365K.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. had a stable revenue stream, peaking at around $92K in early July. Weekly downloads were consistent, with a slight increase from 1.1K in late June to nearly 2K by the end of September. The game maintained a solid base of weekly active users, starting at about 135K and ending at roughly 131K.
Backgammon - Lord of the Board by Beach Bum Ltd saw a steady weekly revenue, peaking at nearly $67K in late September. Weekly downloads fluctuated, beginning at around 1.8K in late June and increasing to approximately 2.5K by the end of September. The game had a consistent number of weekly active users, starting at about 29K and ending at approximately 32K.
For more detailed insights into these trends, visit Sensor Tower.